Gameplay Metal_Gear_Solid_V:_Ground_Zeroes



snake avoiding searchlight. ground zeroes introduces new visual aesthetics allow players recognize threats more easily, such lens flare.


players control snake through game map , attempt complete missions while avoiding being spotted enemy. threat detection system revamped, removal of onscreen meter or gauge indicate player in alert/evasion/caution state in previous games, have instead been replaced visual , audio representations. snake s binoculars have been revamped; instead of selecting binoculars item, binoculars hot keyed button. player able mark enemies , aware of locations in idroid s holographic display. there directional cues players when enemy sees them distance , gets closer them. new reflex mode activated when enemy finds snake , player has short window of time (in slow motion) take out enemy before sounds alarm (a hissing audio cue can heard if player detected searchlight). lights can shot out further aid player s stealth efforts.


ground zeroes features 7 missions in total, locked @ individual levels. after completing main mission player unlock 4 subsequent missions (referred side ops ) set @ different points in day, set in camp omega. these missions involve specific tasks, such eliminating targets or obtaining classified information. after achieving objective in main mission, player may unlock 2 additional op missions.


as game introductory in nature, being prologue, core story mission can completed in short time frame. however, game has many additional challenges, missions , alternative methods of play.


a special idroid app has been made players access in-game map , idroid functions on ios or android gadgets. series creator hideo kojima said using gadgets eliminates danger of being killed while using idroid in-game (which not pause game) mother base part of plot , not feature in gameplay. kojima states ps4 , xbox 1 versions of game have social community features allow player @ other players performance in game, showing killed on map.


atmospheric weather , lighting in ground zeroes mission-proprietary, meaning setting of game depends on individual mission being played. real-time day , night cycle planned game, left out in favor of utilizing in phantom pain.


kojima has spoken restrictive nature of previous metal gear titles, saying set [the player] on 1 rail point point b, amount of freedom between . in contrast, kojima s team instead offered player new ways of traversal , sneaking methods, such taking jeep, car, or helicopter around mission area. in order kojima accomplish true open world experience ground zeroes.








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