Versions REDengine




1 versions

1.1 redengine 2
1.2 redengine 3
1.3 redengine 4





versions

screenshots comparing more lifelike redengine 3 (the witcher 3) above , creation engine (the elder scrolls v: skyrim) below.


redengine 2

redengine 2 utilized middleware such havok physics, scaleform gfx user interface, , fmod audio. engine used xbox 360 port of witcher 2.


redengine 3

redengine 3 designed run exclusively on 64-bit software platform, cd projekt red created redengine 3 purpose of developing open world video game environments, such of witcher 3: wild hunt.


it introduces improvements facial , other animations. lighting effects no longer suffer reduced contrast ratio. redengine 3 supports volumetric effects enabling advanced rendering of clouds, mist, fog, smoke, , other particle effects. there support high resolution textures , mapping, dynamic physics , advanced dialogue lip syncing system. however, due limitations on texture streaming, use of high resolution textures may not case.


redengine 3 has flexible renderer prepared deferred or forward+ rendering pipelines. result wide array of cinematic effects, including bokeh depth-of-view, color grading , lens flares associated multiple lighting.


the terrain system in redengine 3 uses tessellation , layers varying material, can blended.


redengine 4

in 2017, cd projekt revealed had 4 projects in development , run 01/2016 , 01/2017 until 06/2019. of projects included in redengine 4, next iteration of redengine.








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